Sorcerer
Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to cosmic forces. No one chooses sorcery; the power chooses the sorcerer.
Multiclassing Prerequisite: Charisma 13
Class Table
Level | Proficiency Bonus | Sorcery Points | Features | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | +2 | - | Spellcasting, Sorcerous Origin | 4 | 2 | 2 | - | - | - | - | - | - | - | - |
2 | +2 | 2 | Font of Magic | 4 | 3 | 3 | - | - | - | - | - | - | - | - |
3 | +2 | 3 | Metamagic | 4 | 4 | 4 | 2 | - | - | - | - | - | - | - |
4 | +2 | 4 | Ability Score Improvement, Sorcerous Versatility (Opt) | 5 | 5 | 4 | 3 | - | - | - | - | - | - | - |
5 | +3 | 5 | Magical Guidance (Opt) | 5 | 6 | 4 | 3 | 2 | - | - | - | - | - | - |
6 | +3 | 6 | Sorcerous Origin feature | 5 | 7 | 4 | 3 | 3 | - | - | - | - | - | - |
7 | +3 | 7 | 5 | 8 | 4 | 3 | 3 | 1 | - | - | - | - | - | |
8 | +3 | 8 | Ability Score Improvement, Sorcerous Versatility (Opt) | 5 | 9 | 4 | 3 | 3 | 2 | - | - | - | - | - |
9 | +4 | 9 | 5 | 10 | 4 | 3 | 3 | 3 | 1 | - | - | - | - | |
10 | +4 | 10 | Metamagic | 6 | 11 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
11 | +4 | 11 | 6 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - | |
12 | +4 | 12 | Ability Score Improvement, Sorcerous Versatility (Opt) | 6 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
13 | +5 | 13 | 6 | 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - | |
14 | +5 | 14 | Sorcerous Origin feature | 6 | 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
15 | +5 | 15 | 6 | 14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - | |
16 | +5 | 16 | Ability Score Improvement, Sorcerous Versatility (Opt) | 6 | 14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
17 | +6 | 17 | Metamagic | 6 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18 | +6 | 18 | Sorcerous Origin feature | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19 | +6 | 19 | Ability Score Improvement, Sorcerous Versatility (Opt) | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20 | +6 | 20 | Sorcerous Restoration | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Class Features
Hit Points
- Hit Dice: 1d6 per sorcerer level
- Hit Points at 1st Level: 6 + CON modifier
- Hit Points at Higher Levels: 1d6 (or 4) + CON modifier per level after 1st
Proficiencies
- Armor: None
- Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
- Tools: None
- Saving Throws: Constitution, Charisma
- Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, Religion
Equipment
You start with:
- (a) a light crossbow and 20 bolts or (b) any simple weapon
- (a) a component pouch or (b) an arcane focus
- (a) a dungeoneer's pack or (b) an explorer's pack
- Two daggers
Spellcasting
Cantrips
At 1st level, you know 4 cantrips from the sorcerer spell list. You learn additional cantrips as shown on the table.
Spell Slots
You can cast sorcerer spells using the slots on the Sorcerer table. You regain all expended slots after a long rest.
Spells Known
You start knowing 2 1st-level spells and gain more as you level up. You can replace spells upon leveling.
Spellcasting Ability
- Ability: Charisma
- Save DC: 8 + PB + CHA mod
- Attack modifier: PB + CHA mod
- Focus: Arcane focus
Sorcerous Origin (1st level)
Choose from:
- Aberrant Mind (TCoE)
- Clockwork Soul (TCoE)
- Draconic Bloodline (PHB)
- Divine Soul (XGtE)
- Lunar Sorcery (Dragonlance: SotDQ)
- Shadow Magic (XGtE)
- Storm Sorcery (SCAG/XGtE)
- Wild Magic (PHB)
Also includes Unearthed Arcana and Planeshift options.
Font of Magic (2nd level)
You have sorcery points equal to your level (see table).
You can convert sorcery points to spell slots and vice versa (max slot level 5).
Sorcery Point Cost for Slots: | Slot Level | Point Cost | |-------------|------------| | 1st | 2 | | 2nd | 3 | | 3rd | 5 | | 4th | 6 | | 5th | 7 |
Metamagic (3rd, 10th, 17th level)
Gain 2 options at 3rd, 1 at 10th, and 1 at 17th. Choose from:
Careful, Distant, Empowered, Extended, Heightened, Quickened, Seeking, Subtle, Transmuted, Twinned
(UA options available if using playtest rules)
Ability Score Improvement (ASI)
At 4th, 8th, 12th, 16th, 19th level.
Sorcerous Versatility (Opt)
Upon ASI, you may replace a Metamagic option or a cantrip.
Magical Guidance (Opt) (5th level)
Spend 1 SP to reroll a failed ability check.
Sorcerous Restoration (20th level)
Regain 4 sorcery points when finishing a short rest.